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“The press was full of speculation, but you can’t design against that. Although Apple hinted at what was to come, and developers could guess when new hardware would appear, no specifics were provided. “It was made very clear in iOS 8’s changes that different sizes of iPhones were coming - and possibly iPads, too - and that the whole notion of separate iPhones and iPads was going to get a bit blurry,“ recalls James.
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Even the arrival of the iPhone 5 barely shook things up, merely increasing one dimension of the screen.Īt WWDC 2014, everything changed. Then the iPad arrived, doubling their workload but still fixed layouts persisted, with Universal apps (single binaries that run on both iPhones and iPads) using what PCalc developer James Thomson refers to as “a big ‘am I running on an iPad?’ global switch“. Developers only had a single digital canvas to target, sometimes also enabling their app to switch between portrait and landscape orientations. Learn from leading developers how you'll have to change your native and web app designs for Apple's new iPhone 6 and 6 Plus.įor a time, iOS design was relatively simple.